The move to HTML5 Game Development

So the past few months have kept me away from keeping this blog up to date. One of the biggest hold backs was a new job, a job finally related to what I want to do – game development. The past 6-8 years have been more custom web site and e-commerce development. All game development time and research was on my own time. Well, with this new game development job, the amount of learning, understanding, and better practice of game development has been a huge overhaul, eye opener, and welcoming – so warming I am switching to it.

First App Review

Well, its been sometime, but I finally got my first game/app review from one of my games released on the iPhone! The people at AppEpic reviewed my game Tunnel Rider and I couldn’t be more happy with their review. What is AppEpic? Well, I didn’t myself until I went to their About Us page. I like their approach. They seem to focus on helping indie game developers, like me, and smaller game studios get a little more recognition. They are in Beta stages, but I already see them as a great resource for both Developers and Users. Check out their full review here on Tunnel Read More …

Spawn Controller

This week, I launched a plugin for the Unity Asset Store called Spawn Controller (or you can get it here). It’s a plugin I originally wrote to help cut development time on the latest game I am developing (which is still under wraps at the time being). The Spawn Controller allows you to create waves of enemies to spawn from specific spawning positions you setup in your scene. A plugin of such could be useful for creating a zombie game, whereas hordes of zombies come at you in wave after wave. The docs for the Spawn Controller can viewed here, as well Read More …

Rethinking the Approach

The past few weeks have been really stressful, game development wise. I need to re-approach myself. I need to take back my goal mentioned a few weeks back in regards stepping up my game development. The stress is coming from trying to manage and develop all the aspects of game development: brainstorming, prototyping, game development, brainstorming/prototyping (again – or at least I do), graphics, sound, and then testing, debugging, and feedback. Well, this approach of game development depends on the studio or indie developer, this one works for me best. Doing all this as a one-man-show doesn’t cut it. Not for a Read More …

Time to step it up

The past couple of days very pretty productive over here: Finished the and submitted to the App Store Neon Rider for approval, and updated and submitted a much needed update for Tunnel Rider to the App Store for approval as well. Now it’s time to step up my game. All the games I have developed, for both Flash and iOS, have been small mini games. Games you play for 5-10 minutes and you’re done with. I haven’t developed a game that makes the player excited to play again and again. Its time to change that. I have to take back my goal stated Read More …