Submitted and Pending

Well, after many hours of development, research, trial, errors, cussing, screaming, and flipping off the monitor because I thought I knew better than the computer… Tunnel Rider has finally been uploaded to iTunes. It’s not live, just waiting for approval. It would be awesome if it gets approved without any errors the first time submitted – I have heard the rumors of Apple’s strict tests and approvals. Anyways, I am very excited and thrilled for several reasons. One, and obviously, Tunnel Rider is soon to go live. Two, I learned a great deal on developing in Unity. I learned so many ‘got-cha’ Read More …

The Beginning

Where to begin for an introduction? (sigh, too tired to think) So I will keep it simple, brief, and obvious. This is big G games’ website It has only 1 employee (me) I develop games on my spare time (flash, mobile… hopefully for the PC/Mac via Steam soon ;)) I wish I could develop games full time This is all I can think of to say… … did I mention I was tired? Ok, trying to be serious. I will post the latest and greatest game(s) I am currently working on, here, on this site… blog, whatever. Though, I won’t Read More …