Neon Rider 2 – Open Test (v0.2)

Prototype after prototype. I seem to build more prototypes than complete games. It can be a good thing and bad thing. Well, only a bad thing if you choose to look at it like that. The latest prototype in the works here is a sequel to an earlier released game on the App Store. I present Neon Rider 2. Its available for open test right now (on the browser only) and I would appreciate your feedback on the game. If you like the game and enjoyed it, thats good to know and puts a smile on my face. If you Read More …

Racing Game Prototype

Normally I use Unity for my game development. It’s a complete game engine tool to that eases game development time by many hours. It’s my choice for 3D game development. Over the weekend I discovered another game engine called Construct 2 (C2) by Scirra. From my short experience with it, it’s a very promising tool and one that I will most likely use from time to time. At the moment, games can be only exported to HTML5. I am not sure there are plans to export games to other platforms, but there is a lot requests it seems from the community (which Read More …

Sneak Peek of Neon Rider

Well, Tunnel Rider was successfully launched and now I am onto the next one: Neon Rider. Neon Rider is a step back from Tunnel Rider in terms of fast and exciting game plays. It’s a more laid back game where you enjoy the soft music, dodge the oncoming boxes while staying on the track. That’s it. The game was originally released as a flash game a few years back as an experiment with 3D in flash with its limited capabilities (the original game was called “Neo Rider”). It paid off really well. With its simple and pickup gameplay, unique style, Read More …